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Variable [B]: Game Theories

 This variable can be measured by accounting for the types of game theories that can be possible in a given context, the consequences of the possible dicision makers, and the alignment of nash equilibriums with the stability of modules in variable A and the low cost of loss in variable C. The following are examples of game theories with some moral relevance. Conflict games . (cells to nations, any system that can make decisions) In contests of strategy, as opposed to contests of skill, strength or intellect; in contests where two or more players have partly conflicting and partly shared interests, the winning strategies tend to include a self handicapping to make threats and promises credible.  Read Schelling's "The Strategy of Conflict"  Tragedy of the Commons . (communities) Commons like public water fountains, restrooms, parks, are services provided by governments as a public reward. Their survival is dependent on the restraint of players and the perceived availa...

Variable [A]: Modular Hierarchies

This variable can be measured by quantifying the stability of each module and the structure as a whole; the effectiveness of the mechanisms used to improve stability. Depending on whether you're a lumper or a splitter, there can be more or fewer modules in the hierarchy, and there need not be a single possible module at each level. The relevant moral hierarchy is as follows: Atoms=>Molecules=>Cells=>Organs=>Bodies=>Families=>Tribes=>Communities=>Cities=>Nations=>Civilizations. Complex systems are formed out of stable modules because only modules that can exist for sufficiently long enough times can they reliably be implemented into larger modules, as with the Watch Makers' analogy. At each modular step there are mechanisms that can stabilize or improve itself or other modules in the structure. These hierarchies exist out of necessity due to survivorship bias; we are focusing on structures that have these mechanisms because they wouldn't exist ...

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